![]() Jump drives: The ship vanishes and reappears elsewhere.Star Wars uses this technology, as does Warhammer 40K. Hyper drives: The ship leaves local space and travels in another dimension where it can move faster.There are three kinds of FTL travel methods employed in various sci-fi settings: hyper drives, jump drives, and warp drives. Now I want to talk a little more in depth about those methods and how you can put some limitations on them to make them more gameable. In my last article I talked a little about how people get around as part of a Far Future Spacefaring Civilization and putting limitations on those methods. There’s some more to it, though, so let’s hit the checklist of the standard sci-fi setting material that seems to work best for space opera. You can create permutations on this formula, but it’s a solid mad lib for you to fill in to have the basis for most sci-fi plots, and it works well for Space Opera. In the far future, the fights a pitched battle against the mighty Empire, but deep in the mysterious, among the ruins of the past, a darker threat looms.” What is the standard sci-fi setting? This is debatable, but for this I’m using TV Tropes as my basis, so let’s go with their definition:
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